BOYAN ANGELOV

Technical Design

System Design

Unreal Development

Projects

The Residency Multiplayer Games

The Residency Multiplayer Games

Lead Technical Designer

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AAA FPS Projects – Crytek

AAA FPS Projects – Crytek

Technical Design / Gameplay Prototyping

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Virtual Reality Trainings

Virtual Reality Trainings

Technical Designer

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Assassin's Creed Mirage

Assassin's Creed Mirage

Technical Designer (Cinematics)

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Assassin's Creed Dawn of Ragnarök

Assassin's Creed Dawn of Ragnarök

Technical Designer (Cinematics)

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Norseguy

Norseguy

Lead Developer

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About

Boyan - Technical Designer and Unreal Engine Developer

Boyan

Technical Designer & Unreal Engine Developer

I'm a Technical Designer and Unreal Engine Developer with 6 years of professional experience across AAA, multiplayer, VR, and mobile projects, including work on globally recognized game franchises.

I specialize in building gameplay systems, combat mechanics, and scalable technical solutions in Unreal Engine (Blueprints & C++), bridging game design and engineering with a strong focus on performance, stability, and player experience.

With a hands-on, problem-solving approach, I'm comfortable moving from rapid prototyping to full production, translating creative vision into robust, production-ready systems that teams can confidently build upon.

Technical Design

Expert in gameplay systems, combat mechanics, and technical implementation across AAA titles.

Game Engines

Proficient in Unreal Engine, CryEngine, and Unity with strong scripting and prototyping skills.

Systems Design

Specialized in designing complex game systems, AI behaviors, and player progression mechanics.

Cross-Functional Leadership

Experienced in collaborating with programmers, artists, and designers to deliver polished experiences.

Resume

Experience

Lead Technical Designer (Systems, Features, UI)

The Residency — Remote

October 2023 – Present

Built core C++ and Blueprint multiplayer systems, gameplay features, and UI for large-scale online games supporting thousands of concurrent players. Enhanced network replication efficiency for 1,000+ users across multiple platforms. Accelerated onboarding of technical designers on Improbable's MSquared engine by establishing development standards and best practices.

Technical Designer (Features)

Realworldone — Remote

October 2022 – October 2023

Designed and shipped multiplayer VR training applications in Unreal Engine using C++ and Blueprints, maintaining performance targets. Built reusable Blueprint systems and prototypes, accelerating iteration and enabling designers to implement content independently. Delivered 5 VR experiences for enterprise clients (Zeiss and Cytiva), balancing UX, interactivity, and performance.

Technical Designer (Cinematics)

Crytek — Remote

October 2021 – October 2022

Prototyped and validated gameplay features, ensuring technical feasibility and alignment with narrative goals. Collaborated with design and art teams to block out early gameplay sequences and implement scripted events. Performed competitive analysis of FPS design trends to inform feature scope, player expectations, and technical direction.

Technical Designer (Cinematics)

Ubisoft — Hybrid

November 2019 – October 2021

Built and maintained scripting tools that accelerated designer workflows. Supported gameplay systems integration in the Anvil engine, ensuring production readiness across platforms. Documented workflows and provided technical support to designers, improving iteration speed and collaboration.

Education

Computer Science and Game Development Bachelor

Technical University

2016 – 2020

Focus on programming and specialization in game development engines.

Certifications

  • Unreal Engine Authorized Instructor Bootcamp – Epic Games/Incas
  • Professional Game Development in C++ – Tom Looman
  • 3D Environment Art – CG Master Academy

Contact

Location

Valencia, Spain

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