BOYAN ANGELOV
Technical Design
System Design
Unreal Development
Projects

The Residency Multiplayer Games
Lead Technical Designer

AAA FPS Projects – Crytek
Technical Design / Gameplay Prototyping

Virtual Reality Trainings
Technical Designer

Assassin's Creed Mirage
Technical Designer (Cinematics)

Assassin's Creed Dawn of Ragnarök
Technical Designer (Cinematics)

Norseguy
Lead Developer
About
Technical Design
Expert in gameplay systems, combat mechanics, and technical implementation across AAA titles.
Game Engines
Proficient in Unreal Engine, CryEngine, and Unity with strong scripting and prototyping skills.
Systems Design
Specialized in designing complex game systems, AI behaviors, and player progression mechanics.
Cross-Functional Leadership
Experienced in collaborating with programmers, artists, and designers to deliver polished experiences.
Resume
Experience
Lead Technical Designer (Systems, Features, UI)
The Residency — Remote
Built core C++ and Blueprint multiplayer systems, gameplay features, and UI for large-scale online games supporting thousands of concurrent players. Enhanced network replication efficiency for 1,000+ users across multiple platforms. Accelerated onboarding of technical designers on Improbable's MSquared engine by establishing development standards and best practices.
Technical Designer (Features)
Realworldone — Remote
Designed and shipped multiplayer VR training applications in Unreal Engine using C++ and Blueprints, maintaining performance targets. Built reusable Blueprint systems and prototypes, accelerating iteration and enabling designers to implement content independently. Delivered 5 VR experiences for enterprise clients (Zeiss and Cytiva), balancing UX, interactivity, and performance.
Technical Designer (Cinematics)
Crytek — Remote
Prototyped and validated gameplay features, ensuring technical feasibility and alignment with narrative goals. Collaborated with design and art teams to block out early gameplay sequences and implement scripted events. Performed competitive analysis of FPS design trends to inform feature scope, player expectations, and technical direction.
Technical Designer (Cinematics)
Ubisoft — Hybrid
Built and maintained scripting tools that accelerated designer workflows. Supported gameplay systems integration in the Anvil engine, ensuring production readiness across platforms. Documented workflows and provided technical support to designers, improving iteration speed and collaboration.
Education
Computer Science and Game Development Bachelor
Technical University
2016 – 2020Focus on programming and specialization in game development engines.
Certifications
- →Unreal Engine Authorized Instructor Bootcamp – Epic Games/Incas
- →Professional Game Development in C++ – Tom Looman
- →3D Environment Art – CG Master Academy
